Kwalee has just released its neon-noir action sandbox police game, The Precinct. Powered by the Unity Engine, it’s time now to benchmark it and examine its performance on PC.
For our benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. We also used Windows 10 64-bit, the GeForce 576.40, and the Radeon Adrenalin Edition 25.5.1 drivers.
Fallen Tree Games has added a few graphics settings to tweak. PC gamers can adjust the quality of Physics, Shadows, Textures, Lighting and more. The game also supports AMD FSR 3.0, however, there is no support for Frame Gen. Moreover, there is no support for NVIDIA DLSS 3.
The Precinct is mostly a GPU-bound title. At 1080p/Max Settings, all of our GPUs were able to run it with over 90FPS at all times. Yes, even the NVIDIA RTX 2080Ti was able to provide a smooth gaming experience. The AMD Radeon RX 7900XTX came close to the performance of the NVIDIA RTX 5080. It was also noticeably faster than the AMD Radeon RX 9070XT.
At 1440p/Max Settings, all of our GPUs were able to push framerates above 60FPS. Again, the NVIDIA RTX 2080Ti had no trouble at all running it. At 1440p, the AMD Radeon RX 6900XT loses its advantage over the NVIDIA RTX 3080. Similarly, the AMD Radeon RX 7900XTX is now noticeably slower than the NVIDIA RTX 5080.
As for Native 4K/Max Settings, the NVIDIA RTX 4090, RTX 5080 and RTX 5090 were able to provide a smooth gaming experience. On the AMD camp, the AMD Radeon RX 7900XTX and RX 9070XT cannot hit 50FPS. As such, FSR 3.0 is the only solution for AMD owners who want to game at 4K. That or lowering the in-game settings.
Speaking of AMD FSR 3.0, its Ultra Quality Mode provides a better image than Native 4K with TAA. Here is a comparison between AMD FSR 3.0 Ultra Quality (left) and Native 4K with TAA (right). As you will see, there is less aliasing with AMD FSR 3.0. Not only that, but the game runs faster with it. Thus, I highly recommend FSR 3.0 in this title. TAA seems really bad in The Precinct. So, make sure to use AMD FSR 3.0.
Graphics-wise, The Precinct looks great. While it does not push the graphical boundaries of PC games, it has an amazing art style. Overall, the game is pleasing to the eye. Moreover, it has destructible environments. It’s refreshing getting a new game in which you can cause havoc and break a lot of objects. Oh, and I did not notice any stutters while exploring the city or during firefights.
All in all, The Precinct runs great on PC. The game does not require a high-end GPU for gaming at 1080p and 1440p. Moreover, there aren’t any major traversal stutters. Plus, I did not experience any crashes on my PC. This appears to be a solid PC release. So, if you are a fan of this type of games, you should definitely get it. Or at least try its demo!


John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email